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MelbourneDAC::StreamingWorlds || faq || academic board || presenters || artists || email || dac01 brown university || dac00 university of bergen || dac99 georgia institute of technology || dac98 university of bergen

+playengines+ melbourneDAC exhibition
game categories
game levels
game players
game rules
+playengines+ competition

+playengines+ melbourneDAC exhibition::

entries close October 25 2002.

Melbourne Digital Arts and Culture Conference 2003 is inviting artists working in the areas of computer games, interactive film and streaming media to submit projects for +playengines+ a curated exhibition exploring innovative creative work in the fields of computer games, interactive hypermedia, interactive fiction and nonfiction, and streaming media arts.

Artistic works selected for inclusion in the exhibition will be presented to an international audience of peers, critics, producers, academics, local industry partners and the broader public. +playengines+ will be staged in Melbourne, Australia in May 2003.

+playengines+ competition::

MelbourneDAC in partnership with the Australian Centre for the Moving Image (ACMI) are also offering the +playengines+ competition. Works included in the MelbourneDAC +playengines+ exhibition will be judged by an international jury of peers and winners nominated in each of the three categories will have the opportunity to be acquired by ACMI's Public Programs Permanent Collection.

ACMI is a world's first purpose-build complex dedicated to the moving image in all its forms Ð film, television, games, video, digital and emerging media. ACMI has state-of-the-art facilities for the exhibition, promotion and preservation of Australian and international screen art. Across four levels, the Centre houses the world's largest screen gallery, it operates Australia's largest public lending collection of moving image titles and it will be actively involved in the development of the screen culture industry. http://www.acmi.net.au

game categories::

(you can enter one project per game category)

  • computer games
  • interactive film/video
  • streaming media
  • hypermedia

game levels::

what genre(s)/category(ies) your art might nearly just about go in:

  • online game
  • browser game
  • interactive film/video
  • streaming fiction
  • streaming nonfiction
  • streaming other
  • text game
  • interactive graphic narrative - fiction
  • interactive graphic narrative - nonfiction
  • interactive graphic narrative - other
  • interactive text narrative - fiction
  • interactive text narrative - nonfiction
  • interactive text narrative - other
  • Flash fiction
  • Flash nonfiction
  • interactive fiction
  • (other?)

game players::

entry is open to

  • independent artists
  • students
  • researchers
  • producers and/or small teams
  • computer game artists
  • real timers
  • 3D on-line gamers
  • interactive film/art creators
  • Flash artists
  • word players
  • interactive fiction creators

streaming media and visual effectspeople are particularly encouraged to participate.

game rules ::

  • projects must be produced between 2001 and 2002
  • projects must be relevant to the entry levels and the context of the exhibition
  • a new media curatorial team will preview all received projects for short-listing
  • the competition is juried by an independent international panel of specialists
  • only short-listed works will be considered for inclusion in the exhibition
  • works selected for the exhibition are entered in the competition only if you have nominated this on the entry form
  • winning works in each category will have the opportunity to be acquired by the ACMI Public Programs Collection under a nonÐexclusive licence
  • project synopsis, rationale and bio must be submitted
  • URLs must be accessible from the closing date for submissions
  • incomplete entry forms will not be considered
  • material that is sexually, racially or otherwise discriminatory under Australian law will be disqualified
  • works in languages other then English must be accompanied by an English translation and, where appropriate, may need to include subtitles
  • the jury reserves the right to not award any prizes in any category
  • decisions of the jury are final and no further correspondence will be entertained
  • if you are submitting a hard copy and wish it to be returned, you must forward a stamped, self-addressed envelope (international mail coupons may apply)


PLEASE NOTE: At present the +playengines+ competition is unable to offer artists fees for exhibition or for acquisition of winning works. This may change pending sponsorship confirmations. However, we strongly encourage artists to take advantage of the opportunity offered by the competition to be included in the permanent ACMI Public Programs Collection and to be associated with one of the world's most exciting centres for the moving image and new media.


adrian miles adrian.miles@rmit.edu.au conference chair
antoanetta ivanova antoanetta@novamediaarts.net conference producer

|| 5 Sep 2002 18:13 ||
|| http://hypertext.rmit.edu.au/dac/cfw.html ||