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[list as of 02:04:03] Aleksandra Dulic and Kenneth Newby::HeteroForm Organization and The Cinema of Braided Alison Walker and Silvia Rigon::The Many Voices of Saint Catherine of Pedemonte Alok b. Nandi::Mixed reality story-telling: story-setting and story-sharing Andrew Hutchison::Analysing the Performative Function in Interactive Narrative Andrew Murphie::Electronicas Anna Munster::Compression and the Intensification of Information in Flash Animation Anne Mette Thorhauge::Player, reader, or social actor? How to conceptualise the new sort participant within the field of computer games Ben Hourigan::Videotopia: Utopia and utopianism in role-playing videogames Bernadette Flynn::Cultures of navigation within video game space Bettina Lamm::Paper: Inner worlds body as space in digital art caleb stuart::The Object of Performance: Aural Performitivity and Live Laptop Sound Camille Baker::Internal Networks Revisted : telepathy meets technology Caroline McCaw::Place as a Pattern of Stories Christiane Robbins::Blue Screen _ Moto Christina McPhee::Aphasia/Parrhesia: Code and Speech in the Neural Topologies of the Net Dan Fleming::Hypertext and Empire Daniel Palmer::The Paradox of User Control Daniel Pargman::word and code, code as world Darshana Jayemanne::Spielraum: Games, Art and Cyberspace David Cameron::To the Spice Islands: An interactive performance project David Lerdell and Christina Garsten::Mainstream Rebels: Informalization and Regulation in a Virtual World Deena Larsen::Dancing in a Language Maze: Understanding the Mind-states and Trinary Logic/Language of Glide Dene Grigar::Media Translation and the Online _Brautigan Bibliography Diana R. Slattery, William Brubaker, Charles R. Mathis, Robert E. Dunie::From Interface to Interspace: LiveGlide and the 3rd Dimension Espen Aarseth::Playing Research: Methodological approaches to game analysis Eugenie Shinkle::Gardens, Games, and the Anamorphic Subject: Tracing the Body in the Virtual Landscape Gregory More::Implementing Nonlinear Sound Strategies within Spatial Design Hanne-Lovise Skartveit and Magnhild Viste::System Dynamics Modelling as Story Engine for Interactive Video Jane McGonigal::"This Is Not a Game": Immersive Aesthetics and Collective Play Janez Strehovec::Text as a Loop On the Aesthetics of Kinetic Poetry Objects Jayne Fenton Keane::Clicklit | Cinelit and the Invisible Hand Jeremy Yuille::real-time::sonic performance in-game Jill Walker::Digital Fictions and Make-Believe Jim Bizzocchi::Ceremony of Innocence" and the Subversion of Interface: Cursor Transformation as a Narrative Device John Banks::Negotiating Participatory Culture in the New Media Environment: Auran and the Trainz Online Community Julian Holland Oliver::Developers In Exile: Why Independent Game Development Needs an Island. Keith Armstrong::Towards an Ecosophical praxis of media space design Kristoffer Gansing::The Myth of Interactivity or the Interactive Myth? - Interactive Film as Imaginary Genre Laetitia Wilson::Interactivity or Interpassivity: A Question of Agency in Digital Play Lisbeth Klastrup::A POETICS OF VIRTUAL WORLDS Lone Malmborg::The role of art and design in it-education at the digital Bauhaus Maren Hartmann::SITUATIONIST AND SITUATIONISTS ROAMING ONLINE Maria Sieira::Computer Errors and Duchamp's Open-and-Closed Door Mark McGuire::PlayStation 2: Selling the Third Place mary flanagan::SIMple and Personal: Domestic Spaces and The Sims Mathew Kabatoff::BorderX and the Dramatic Notion of Information Matthew Hutchinson::Competing Aesthetics: The Iconography of Urban Space and Computer Data in Flash Cinema Mikael Jakobsson and T.L. Taylor::Sopranos Meets Everquest: Socialization processes in massively multiuser games Mike Leggett::Panel: Interface Design and Visual Indexing Mike Leggett::PathScapes - Interface Design and Visual Indexing Nanette Carter::Dot shops Ned Rossiter::Processual Media Theory Nick Montfort::Face It, Tiger, You Just Hit the Jackpot: Reading and Playing Cadre's Varicella Nitzan Ben-Shaul::Paradigms for Interactive Digital Films Noah Wardrip-Fruin::From Instrumental Texts to Textual Instruments Patrick Crogan::The Man in the Middle: The Experience of Information in Computer Games Richard Brown::Immersion, alchemy and transformation through mimetic digital spaces Robert Kendall::Charting the Frontier: The Electronic Literature Directory Robert Kendall::Doing Whatever It Takes: The Editor as Collaborator Sean Cubitt::Art in the wired hinterland Simon Biggs::Multiple Perspectives/Multiple Readings Simon Ryan::Game, Space and the Geopolitics of Simulation Stefan Greuter::Undiscovered Worlds - Towards a real time procedural world generation framework Susan Ballard::Flickering affects Susana Tosca::RECEPTION AESTHETICS IN DIGITAL MEDIA Sybil Nolan::Journalism online: the search for narrative form in a multilinear world tamas szakal::PHONIC FREQUENCIES - controlling sound and vision in connected realities Teri Hoskin::pricklings: appearance Thomas A. Porter::An Exploration of Espen Aarseth's Taxonomy Tiffany Holmes::Feminist art games: New media meets the American arcade Troy Innocent::Exploring the nature of electronic space through semiotic morphism. truna::betwixt and between: a mixed media expose of the epistemologies of cyberspaces and beyond places William Gillespie and Stuart Moulthrop::Drugs, Machines, and Friendships: Cybertext, Collaboration, and the Beatles |
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adrian miles adrian.miles@rmit.edu.au conference chair
|| 23 Apr 2003 20:14 || |
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